2D Pixel Art

Title Screen made in a Pixel Art Style


In one of my units, I was required to create a piece of music. This music had an Aztec/Jungle vibe so I created this title screen to go along with the music which was all compiled into the game engine, Construct 2.

Player Animation Sprites













The two images above are the pixel art for a player sprite. If you look at the wheels, I have a white square, in the first image it's at the front and the second image it's at the back. If you loop these images it looks like it is moving forwards or backwards.











These images are the animation of the player turning left.








These images are the animation of the player turning right.

Power Up Sprites




The two images above are of a health power up. When you loop these images it looks like it is spinning. Once you pick this up in game it resets your health back to max.



These two images are a multi-shot power up. This also looks like it is spinning when it is looped. Once you pick this up in game it increases the amount of bullets the player can shoot. The more you pick up the more you can shoot.

Coin/Score Tracker

This is a coin I made so the player can have a way to keep a track of a score. When you kill an enemy they will drop a few coins. There have an animation of it spinning just like the power ups. When you pick this up it adds 100 to the score.












3D Unity Level

Unity Arena Level

I was required to create a 3D Arena Level using the game engine, Unity. I created a level that was the same on both side to cater for fair play as it is meant to be an arena level. It's mostly based inside however, there is some outside parts.


This is one side of a doorway I created in Unity. I used a plugin called Pro-Builder which helps the user create environments using blocks and allows for easy modifications.


This is the other side to the doorway. These will have a wooden texture to have a contrast from the stone texture on the walls.



The two images above show you a tower I created. A player can walk into this tower and walk up a set of stairs to reach the roof of the building.


This is a top-down look at the final layout of the arena level before putting textures onto it.


This is a top-down look at the final layout of the arena level after I textured it. I put a stone texture onto the walls and towers, a grassy texture onto the outdoor areas and wooden floorboard texture onto the inside flooring.


In this image, I turned the day cycle to night and added some particle systems which help simulate torches and emits light allowing the player to see.


This is a video which I created showing you a walkthrough of my arena level.

3D Modelling

Pistol Model





The four images above are of a pistol I modeled using Blender. I have images of the top, front, left side and right side,

Sword and Belt Model




The three images above are of a sword and belt I modeled using Blender. I have images of the front, back, and side.

Playing Card Model




The three images above are of some playing cards I modeled using Blender. I have images of the Front, Side, and Back.

House Model


This was also modeled in blender. This is a window frame that is used in a house I modeled.


Another model for the house I created is a door. All this will be compiled together to create the house.



This is the final render image of the house created in blender.

An Abandoned Vehicle Model


I modeled this vehicle to have an abandoned feel. As it is missing a tire and such. It isn't 100 percent complete but that's what it is from now.

Chain Model


I modeled a chain when I was using blender. I was attempting to learn more about the modifier and come across one called Array. This basically loops an object multiple time depending on what you set it too.